Difference between revisions of "TrueWind"

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(calculate True Wind from Apparent Wind)
(calculate True Wind from Apparent Wind)
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== calculate True Wind from Apparent Wind ==
 
== calculate True Wind from Apparent Wind ==
 
* <b>AWA</b> Apparent Wind Angle (relative to H) <b>environment.wind.angleApparent</b>
 
* <b>AWA</b> Apparent Wind Angle (relative to H) <b>environment.wind.angleApparent</b>
* <b>H</b> Heading (relative to true north) <b>headingTrue</b>
+
* <b>H</b> Heading (relative to true north) <b>navigation.headingTrue</b>
 
** <b>AWD</b> Apparent Wind Direction (relative to true north) <b>environment.wind.directionTrue</b>
 
** <b>AWD</b> Apparent Wind Direction (relative to true north) <b>environment.wind.directionTrue</b>
 
** <code>AWD =  MOD(H+AWA;360)</code>
 
** <code>AWD =  MOD(H+AWA;360)</code>

Revision as of 16:52, 29 October 2018

calculate True Wind from Apparent Wind

  • AWA Apparent Wind Angle (relative to H) environment.wind.angleApparent
  • H Heading (relative to true north) navigation.headingTrue
    • AWD Apparent Wind Direction (relative to true north) environment.wind.directionTrue
    • AWD = MOD(H+AWA;360)
  • AWS Apparent Wind Speed environment.wind.speedApparent
  • COG Course Over Ground navigation.courseOverGroundTrue
  • SOG Speed Over Ground navigation.speedOverGround
    • TWS True Wind Speed (relative to ground) environment.wind.speedOverGround
    • TWSx = SOG * Sin (COG) - AWS * Sin (AWD)
    • TWSy = SOG * Cos (COG) - AWS * Cos (AWD)
    • TWS= SQRT (TWSx*TWSx + TWSy*TWSy)
    • TWD True Wind Direction (relative to true north) ???
    • TWD = ATAN ( TWSx / TWSy )
  • STW Speed Trough Water navigation.speedThroughWater
    • DFT Current Drift (relative to ground) environment.current.drift
    • DFTx = SOG * Sin (COG) - STW * Sin (H)
    • DFTy = SOG * Cos (COG) - STW * Cos (H)
    • DFT= SQRT (DFTx*DFTx + DFTy*DFTy)
    • SET Current Set (relative to true north) environment.current.setTrue
    • SET = ATAN ( DFTx / DFTy )

see also