Difference between revisions of "TrueWind"
(→simplified, assuming H=COG) |
(→calculate True Wind from Apparent Wind) |
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* <b>SOG</b> Speed Over Ground <b>navigation.speedOverGround</b> | * <b>SOG</b> Speed Over Ground <b>navigation.speedOverGround</b> | ||
** <b>TWS</b> True Wind Speed (relative to ground) <b>environment.wind.speedOverGround</b> | ** <b>TWS</b> True Wind Speed (relative to ground) <b>environment.wind.speedOverGround</b> | ||
− | ** <code> | + | ** <code>TWx = SOG * Sin (COG) - AWS * Sin (AWD)</code> |
− | ** <code> | + | ** <code>TWy = SOG * Cos (COG) - AWS * Cos (AWD)</code> |
− | ** <code>TWS= SQRT ( | + | ** <code>TWS= SQRT (TWx*TWx + TWy*TWy)</code> |
** <b>TWD</b> True Wind Direction (relative to true north) <b>???</b> | ** <b>TWD</b> True Wind Direction (relative to true north) <b>???</b> | ||
− | ** <code>TWD = ATAN ( | + | ** <code>TWD = ATAN ( TWx / TWy )</code> |
* <b>STW</b> Speed Trough Water <b>navigation.speedThroughWater</b> | * <b>STW</b> Speed Trough Water <b>navigation.speedThroughWater</b> | ||
** <b>DFT</b> Current Drift (relative to ground) <b>environment.current.drift</b> | ** <b>DFT</b> Current Drift (relative to ground) <b>environment.current.drift</b> |
Revision as of 08:06, 30 October 2018
calculate True Wind from Apparent Wind
- AWA Apparent Wind Angle (relative to H) environment.wind.angleApparent
- H Heading (relative to true north) navigation.headingTrue
- AWD Apparent Wind Direction (relative to true north) environment.wind.directionTrue
AWD = MOD(H+AWA;360)
- AWS Apparent Wind Speed environment.wind.speedApparent
- COG Course Over Ground navigation.courseOverGroundTrue
- SOG Speed Over Ground navigation.speedOverGround
- TWS True Wind Speed (relative to ground) environment.wind.speedOverGround
TWx = SOG * Sin (COG) - AWS * Sin (AWD)
TWy = SOG * Cos (COG) - AWS * Cos (AWD)
TWS= SQRT (TWx*TWx + TWy*TWy)
- TWD True Wind Direction (relative to true north) ???
TWD = ATAN ( TWx / TWy )
- STW Speed Trough Water navigation.speedThroughWater
- DFT Current Drift (relative to ground) environment.current.drift
DFTx = SOG * Sin (COG) - STW * Sin (H)
DFTy = SOG * Cos (COG) - STW * Cos (H)
DFT= SQRT (DFTx*DFTx + DFTy*DFTy)
- SET Current Set (relative to true north) environment.current.setTrue
SET = ATAN ( DFTx / DFTy )
simplified, assuming H=COG
- COG Course Over Ground navigation.courseOverGroundTrue
- SOG Speed Over Ground navigation.speedOverGround
- AWA Apparent Wind Angle (relative to H) environment.wind.angleApparent
- AWS Apparent Wind Speed environment.wind.speedApparent
AWx = AWS * Cos (AWA)
AWy = AWS * Sin (AWA)
- TWA True Wind Angle (relative to H) environment.wind.angleTrueGround
ATAN2(AWy, -SOG + AWx)
- TWS True Wind Speed (relative to ground) environment.wind.speedOverGround
SQRT (POWER(AWy,2) POWER(-SOG + AWx,2))